[Error] KeyNotFoundException: The given key was not present in the dictionary.
[Error] Stack trace:
System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.Int32,Studio.Info+AnimeLoadInfo]]].get_Item (Int32 key)
Studio.AnimeList.InitList (SEX _sex, Int32 _group, Int32 _category)
Studio.AnimeCategoryList.OnSelect (Int32 _no)
Studio.AnimeCategoryList+<InitList>c__AnonStorey0.<>m__0 ()
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()