>>369
可動域を切り替えるマクロ.ipm
var go1=GameObject.Find("cf_Ohitomi_R02");
var go2=GameObject.Find("cf_Ohitomi_L02");
var comp1=go1.GetComponent<EyeLookMaterialControll>();
var comp2=go2.GetComponent<EyeLookMaterialControll>();

if (comp1.power == 0.001f)
{
comp1.power=0.0005f;//半分にしてみる
comp2.power=0.0005f;
}
else
{
comp1.power=0.001f;
comp2.power=0.001f;
}